Chinese Law May Show Trend Towards Tighter Regulation of Microtransactions
As I touched on in a previous article, the market for digital items in video games is complex, lucrative, and rapidly changing. One particularly notable change has just come into effect. Last year, a Chinese law was introduced that would require video game publishers to release the item drop rates from in-game “loot boxes”, and as of May 1st this law is now in play. The “loot box”-based model of microtransactions has gained tremendous popularity among video game developers in the last handful of years, with games like DOTA 2, League of Legends, Overwatch, and others making extensive use of Continue reading Chinese Law May Show Trend Towards Tighter Regulation of Microtransactions